A mockup of the screen presented to players after battles. It shows their performance in the battle, and grades them accordingly. An animated version of this mock is available on YouTube.
Shown directly after the battle stats, this screen shows players what items they gained from battle, if any.
An advanced mock of the battle UI, derived from a sketch. The portraits are borrowed from Persona 4. The bottom menu slides up, pushing the hexagon portraits to the top of the screen (as seen in the image) from their default bottom position.
A functioning title screen programmed in the Ren'Py language. The buttons and logo animate using the ATL commands present in the coding language, allowing for smooth, dynamic animations.
A functioning dialogue system programmed in the Ren'Py language. Text types out letter by letter, allowing the player to read along with the story. The options at the bottom allow quick usage of the game's menu.
A mock of the potential NVL system that may be used in CHAOSTHEORY. The NVL system allows for more text to be presented on screen at once, whilst still having images in the background.
A mock of the game's load/save dialogue. 4 save files are present, and the player can clear them if needed.
A mock of the game's config screen. Since this game isn't graphic intense, not many options are required.
A logo designed for a friend's website. A number of different colourschemes are available.
A mock of a multiplayer menu for an online FPS. The black menu squares will be where 3D images are displayed, relevant to the option it portrays. The player can see their EXP, level, as well as the amount required to level up.
A mock of the gameplay screen for the concept of DJManiax 3. This game will unfortunately not be produced.
A mock of the DJManiax REMIX title screen. This game may not be produced, but it is not certain.
The advertisement for my pack, featured on the iPhone game "OSU!Stream".
A Persona 4 inspired theme for the open-source dance game "OpenITG".
A misc. RPG menu designed on a whim. It is only really optimised for one player parties, so perhaps would be best suited to an action based RPG.
An All-Stars Racing inspired theme for the open-source dance game "StepMania".
A mock of the fail screen for the open-source dance game "StepMania". This was also an experimentation with new fonts.
A high resolution mock theme for the open-source dance game "StepMania". This was designed with 1080p home-setups in mind.
A WipEout HD inspired mock theme for the open-source dance game "StepMania". The background for the title menu randomises, and picks random Song BG images from the player's collection.